Self Publishing

Creating Realistic Textures for Board Game Tokens

I’ll admit it, I’m a little crazy. I often obsess over the small details. But, it’s that little bit of crazy that propels the games I design forward. Here’s a great example of obsessing over those small details that probably no one cares about…

As I work on developing my current game, Star Tycoon, I ran into a problem: how do I render the sides of my tokens to look realistic? Easy, find a texture and slap it on. Ah, but for some reason, no one else on the internet seems to care about the sides of tokens…well, not enough to upload a texture.

“That’s it!” I thought, “I’m making my own token texture, with blackjack and hookers!” I got most of the way there (I ended up leaving out the blackjack and hookers).

To make my own token texture, I stacked a pile of board game boards together and scanned them into the computer. After a heap of adjusting, we have a seamless texture. I’m pretty happy with the final result:

What do you think? For added realism, I noticed that double-sided tokens always have one side with slightly rounded edges. This is because of the way tokens are cut using dies at the factory. I tried to mimic that in the render above.

Now, I’m excited to share this texture with all of you! If you’re in need of a high resolution, realistic texture for your board game tokens, feel free to use this one. It’s a .png file with a size of 2362×154 pixels and a resolution of 300 DPI (I know it’s a small height, but most tokens are about 2mm in thickness so you should still by fine).

I think it will work well for most board game tokens. If this helped you out, feel free to drop a comment below.


Normal Map:


Finding a Manufacturer and How to Be Better Than Me

With the production period behind me, now is a good time to talk about my experience with getting Mothership manufactured by WinGO which should hopefully assist you with choosing a manufacturer yourself.

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Review: The Game Crafter

I’ve plugged their site a few times on this blog. Print-on-demand is a great way to get anything published nowadays and board games have gotten this treatment thanks to The Game Crafter. Here are some photos from my first major print run.

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That Pesky 3rd Dimension

This post is going to talk about some of the 3D tools I’ve used in the development of Mothership.

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Principles and Your Game

“But only Jedi have principles!”

Whoa settle down bro, I haven’t even gotten started yet. This might be the most important thing you learn about designing your board game.

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Coming Up with an Art Style

“Art sells games.”

I’m not sure who originally said that but it’s a good saying.

I had a hard time figuring out an art style for Mothership. This post might not apply to you if you’re paying a real, honest-to-goodness artist to illustrate your game (and you’ll be better off for it). But if you’re like me and you stubbornly insist on having creative control over everything, then you’re in the right place.

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