Creating Realistic Textures for Board Game Tokens
I'll admit it, I'm a little crazy. I often obsess over the small details. But, it's that little bit of crazy that propels the games I design forward. Here's a great example of obsessing over those small details that probably no one cares about…
Finding a Manufacturer and How to Be Better Than Me
With the production period behind me, now is a good time to talk about my experience with getting Mothership manufactured by WinGO which should hopefully assist you with choosing a manufacturer yourself.
Review: The Game Crafter
I've plugged their site a few times on this blog. Print-on-demand is a great way to get anything published nowadays and board games have gotten this treatment thanks to The Game Crafter. Here are some photos from my first major print run.
That Pesky 3rd Dimension
This post is going to talk about some of the 3D tools I've used in the development of Mothership.
Principles and Your Game
"But only Jedi have principles!"
Whoa settle down bro, I haven't even gotten started yet. This might be the most important thing you learn about designing your board game.
Coming Up with an Art Style
I had a hard time figuring out an art style for Mothership. This post might not apply to you if you're paying a real, honest-to-goodness artist to illustrate your game (and you'll be better off for it). But if you're like me and you stubbornly insist on having creative control over everything, then you're in the right place.