Development Peter Sanderson Development Peter Sanderson

Player Engagement

When someone plays your game, do they care about it? Do they care about their next move or do they even want to get to their next turn? This is player engagement.

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Development, Self Publishing Peter Sanderson Development, Self Publishing Peter Sanderson

Coming Up with an Art Style

I had a hard time figuring out an art style for Mothership. This post might not apply to you if you're paying a real, honest-to-goodness artist to illustrate your game (and you'll be better off for it). But if you're like me and you stubbornly insist on having creative control over everything, then you're in the right place.

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